Jing Fan

Trick or Trade

A hybrid digital-and-tabletop party game inspired by childhood trick-or-treating. Players compete in a fast-paced digital phase to collect candy while sabotaging one another, then use the candy earned to negotiate trades and complete scoring combinations in a tabletop phase. Performance in each phase directly influences the next, creating a feedback loop between digital action and face-to-face social play.

Role

Game Designer
Lead Developer

Tools

Unity FMOD Cinemachine

Events & Awards

New York University Game Center Showcase 2022

Key Contributions

Features

Digital Trick-or-Treating

Explore the neighborhood, collect candy before time runs out, and disrupt opponents by stealing their candy.

Rapid Trading & Negotiation

Exchange candy freely with other players to complete scoring combinations, encouraging social interaction, bluffing, and deal-making.

Hybrid Digital–Tabletop Gameplay

Results from the digital phase determine the resources available during the tabletop phase, while tabletop outcomes influence future digital rounds.